Fix Issue #230 - Humans' Hostility does not consistently trigger #231
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crkellen wants to merge 5 commits intoTurningWheel:barony-nextfrom
Open
Fix Issue #230 - Humans' Hostility does not consistently trigger #231crkellen wants to merge 5 commits intoTurningWheel:barony-nextfrom
crkellen wants to merge 5 commits intoTurningWheel:barony-nextfrom
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added 5 commits
November 7, 2017 16:55
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Could you do a quick pull from the barony-next branch to try get this up to date? Hopefully it'll sort out any conflicts. |
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Author
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Yes, I can update this and see what I can do.
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This is a fix for #230.
The issue is the same as #229, but not as easily solved as Humans can become Followers, and don't change the
swornenemies[][]array. A similar solution was taken to solve this issue. However, there is still one issue left:Due to the "Call Allies to Aid" functionality, Followers of a Player that attacks a Human will also become aggressive against that Player. The changes in this PR however do successfully remove the Player from the 'FOLLOWING' list.